X-Men Sims 3 Adventures, Volume 11
So, determined to fill Volume 11 with the X-neighbourhood kids, I conjured up a new plan. For this, I needed some new adults, and this led to me bringing in Magneto and Xavier. I had never intended on bringing them into my game, and yet, here we are.
Naturally, the first thing they do is play chess.
And then later they start an X-Resort. Sure, they have a Brotherhood House to build, but… well, what can I say? I had an urge.
Xavier is Brooding, Charismatic, Avant Garde, a Genuis, and Nurturing. I was thinking of making him mean-spirited, but he’s manipulative, not a punch-thrower so…
Magneto is also a Genius. He’s also Handy, a Supernatural Fan, Ambitious, and Dramatic.
Magneto makes sculptures to make money. Metal, of course. Xavier is an alchemist. I made Magneto a Genie, and Xavier was supposed to be a Genie too, but I downloaded a pre-made for Xavier, and everytime I turned him into a Genie in CAS it would change his appearance. Very irritating, since it completely defeats the purpose of downloading a pre-made. Anyway, so now he’s making money as an alchemist with the intent of leaning how to making the Genie potion.
















































